Tur:Eğer () İse, Değilse (blok)

The If Then, Else block is a Control block and a C block. The block will check its boolean condition: if the condition is true, the code held inside the first C (space) will activate, and then the script will continue; if the condition is false, the code inside the second C will activate (unlike the If Then block).

In Scratch 1.4, this block was named If, Else.

Example Uses
In programming, a very important part is "checking conditions"; this is done with the If block. However, an important part of the "checking conditions" is having another piece of code that runs if the condition is false. While this may be worked around, the If, Else block makes this simpler. Some common uses:
 * Do "this" (the code inside the first C) or "that" (the code inside the second C)

repeat until  if <(loudness) > [30]> then say [No loud noises.] for (2) secs else move (10) steps end end


 * If a sprite's health is below a certain amount, it dies, otherwise it does something else

when gf clicked forever if <(health) = [0]> then play sound [Failure v] stop [all v] else broadcast [attack v] end


 * Easy script changes if a variable equals a certain value, one thing happens, and if the variable does not equal the value, a different thing happens

if <(answer) = [5]> then say [Correct!] for (2) secs else play sound [task fail v] until done stop [all v] end


 * Scripts that are adaptable to changes in conditions (such as a changing variable)

if  then say [We found water!] else say [ ] end

Workaround
This block can be replicated with the following code:

set [action v] to (0) if then set [action v] to (1) . . . //condition=true end if <(action) = (0)> then . . . //condition=false end

or

when I receive [if-statement v] if then . . . // condition=true broadcast [continue v] stop [this script v] end . . . // condition=false broadcast [continue v] when I receive [continue v] .. .

or

if then . . . //condition=true end if  then . . . //condition=false end

Note that this last workaround only works if the condition will not be negated in the middle of the first If block.

Suggestions
Scratchers have suggested a block that reports the first input if true, otherwise if false, reports the second input.

(if <> then [] else []) // category=operators

It would be in the Operators category.