Eng:Play Sound () (block)

The Play Sound  block is a Sound block and a Stack block. The block will play the specified sound, with no pause to its script (unlike the Play Sound Until Done block, which will pause its script until the sound has finished playing).

Example Uses
As this block plays a sound without a delay in its script, it is mainly used when a sound must be played without bothering the script.

Some common uses for the Play Sound block: when gf clicked play sound [meow v] say [Hello!] wait (1) secs play sound [meow v] say [Bye!] wait (1) secs when gf clicked forever move (10) steps if  then play sound [Victory v]  if on edge, bounce when gf clicked forever if  then play sound [collide v] wait until >
 * Playing a sound effect with an action
 * If a sprite has achieved a goal, a sound effect is played
 * Enhancing an event

Workaround
The only other block that can play one of the pre-recorded sounds is the Play Sound Until Done block. This block, however, waits the length of the sound before continuing to the block below it so it has to be used with a broadcast before it in order to continue the script. . . . broadcast [continue script v] play sound [meow v] until done

when I receive [continue script v] .. .