Zho:物件互相吸引

In Object Attraction two or more objects are attracted to each other; or are pulling on each other. This can also be referred to as gravity.

Elliptical Orbit Method
One way to make one object attracted to another object is to make a sprite "Orbit" around the other object. This method is always 100% accurate and will automatically move when the object that it is being rotated about moves. Here is a script that creates an elliptical orbit: 當 @greenflag 被點擊 變數 [distance v] 設為 [75] 變數 [rotation v] 設為 [0] 重複無限次 重複 (360) 次 x 設為 ((([sin v] 數值 (rotation)) * (distance)) + ([x 座標 v]\([角色2 v]\))) y 設為 ((([cos v] 數值 (rotation)) * (distance)) + ([y 座標 v]\([角色2 v]\))) x 改變 ((([cos v] 數值 (rotation)) * (distance)) * (1)) y 改變 ((([cos v] 數值 (rotation)) * (distance)) * (1)) 變數 [rotation v] 改變 (1) end end Remember that this script goes in the object that is being rotated.

One example of the elliptical orbit method can be found here.

Velocity Method
Another method is to have a sprite change its velocity automatically based on its position. This method is very inaccurate however it can be very useful if your creating a game where you have to avoid multiple sprites. The Following scripts will be placed into the item that is "following" another sprite:

當 @greenflag 被點擊 變數 [y speed v] 設為 [0] 變數 [x speed v] 設為 [0] 重複無限次 如果 <([x 座標 v]\([角色2 v]\)) < (x 座標)> 那麼 變數 [x speed v] 改變 (-0.1) end 如果 <([x 座標 v]\([角色2 v]\)) > (x 座標)> 那麼 變數 [x speed v] 改變 (0.1) end 如果 <([y 座標 v]\([角色2 v]\)) < (y 座標)> 那麼 變數 [y speed v] 改變 (-0.1) end 如果 <([y 座標 v]\([角色2 v]\)) > (y 座標)> 那麼 變數 [y speed v] 改變 (0.1) end end

當 @greenflag 被點擊 重複無限次 定位到 x: ((x 座標) + (x speed)) y: ((y 座標) + (y speed)) end

One example of the velocity method can be seen here.

Direct Movement Method
This method although far more basic than the previous methods, can be very useful in certain situations. This method is very accurate and will move automatically with the sprite. Here is an example script that would be place in the sprite that is "following" the other sprite:

當 @greenflag 被點擊 重複無限次 面朝 [角色2 v] 向 移動 (5) 點 end

One example of the direct movement method can be seen here.

Wall Method
This method sort of has a fast wall attraction.

當 @greenflag 被點擊 重複無限次 x 設為 ((10) * (滑鼠游標的 x)) y 設為 ((10) + (滑鼠游標的 y)) end

参见

 * 物件互相排斥
 * 重力的模拟