Eng:Loudness (value)

The Loudness value increases or decreases depending on how loud or quiet the sound is that is being detected by the microphone connected to Scratch. If no microphone is connected, the value is constantly 10, 0 or -1. It does not record sound on a recognized scale, but it ranges from 0-100; once it gets to 100, no matter how loud it gets, the value remains at 100.

Related Blocks
The following blocks can be used in conjunction with this value:
 * Loudness The stage monitor and reporter block that reports the value of the volume detected by the microphone
 * Loud? The stage monitor and boolean block that reports whether or not the volume detected by the microphone is loud

In Scratch 1.3.0, the MIDI note, not just the volume, could be accessed by using the note block.

Example Uses
Some common uses for the Loudness value:
 * Voice analyzers
 * Depending on how loud a noise is, the greater response
 * Setting a microphone's size to a noise's loudness
 * Loudness graphing

Motion
While the loudness blocks sense microphone input, the Watch Me Move! blocks sense webcam input. Together, they can be used to sense real-life action, as shown below: when gf clicked forever if < <(video [motion v] on [Stage v]) < [30]> and <(loudness) < [30]>> then say [No fun!] end if < <(video [motion v] on [Stage v]) > [30]> and <(loudness) < [30]>> then say [Turn up the volume!] end if <<(video [motion v] on [Stage v]) < [30]> and <(loudness) > [30]>> then say [Start moving!] end if <<(video [motion v] on [Stage v]) > [30]> and <(loudness) > [30]>> then say [Party!] end