Eng:Repeat () (block)

The Repeat  block is a Control block and a C block. Blocks held inside this block will loop a given amount of times, before allowing the script to continue.

If a decimal is put in, the number is rounded up.

This block has a slight delay, so for optimum speed of execution, Single Frame block stacks should be used.

Example Uses
As this block loops pieces of code, it is widely used for saving space and time. Some common uses are:
 * Repeating code using the Repeat  block (and the Repeat Until  block) can save a lot of scripting.

repeat (10) change [variable v] by (1) next costume if  then clear broadcast [Reload v] else stamp end


 * Animation rather than coding each costume change and delay individually, the Repeat  block (with the Next Costume block) can be used. This saves a lot of scripting.

repeat (8) wait (0.05) secs next costume


 * Continuous checks a sprite can continuously move and sense, for example.

repeat (20) change y by (3) if  then change [color v] effect by (75)

set pen size to (2) go to x:(-100) y:(100) repeat (10) repeat (10) pen down pen up       change x by (20) end set x to (-100) change y by (-20) end
 * Putting one repeat block inside another is called "nesting".  The total repetitions will be the two repeat  block inputs' product.  In this case, the nested loops draw 10 times 10, or 100 dots.

Workaround
This block can be replicated with the following code:

set [counter v] to (0) repeat until <(counter) = (number of times)> . . . change [counter v] by (1)