|This article or section documents a feature not included in the current version of Scratch (2.0). It is only useful from a historical perspective.|
|Align Scene ()|
|Introduced in||2.0 alpha|
The Align Scene () block was a Motion block and a Stack block. It worked in conjunction with the built-in scrolling mechanism that never made it past the late Scratch 2.0 Alpha stage. The block set the scrolling position of the Stage to the specified argument. The options of the dropdown were "top-left", "top-right", "middle", "bottom-left", and "bottom-right".
- Realigning the Stage after panning in a scrolling game
when gf clicked set [yvel v] to (0) go to x: (0) y: (0) forever align scene [middle v]::motion set [lives v] to  repeat until <(lives) = > scroll right (-5)::motion if <key [up arrow v] pressed?> then change [yvel v] by (1.3) //upward motion end if <key [down arrow v] pressed?> then change [yvel v] by (-1.3) //downward motion end change [yvel v] by (-0.4) //gravity set [yvel v] to ((yvel) * (.87)) //physics if <<touching [enemy v]?> or <(y position) < (-239)>> then change [lives v] by (-1) end
- Using set locations as a base for panning
when gf clicked forever ask [Specify the location you would like to view of the house] and wait if <<(answer) = [middle]> or <(answer) = [center]>> then align scene [middle v]::motion end if <<(answer) = [top-left]> or <(answer) = [top left]>> then align scene [top-left v]::motion