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A sound on/off button may be useful when making a game that has music or sound that can be muted or stopped.

To make a sound on/off button, you need a sprite in the form of a switch. The switch must provide two costumes, one to represent when sound is on, and the other to represent when sound is off.

when gf clicked
switch to costume [sound-on v]

when this sprite clicked
next costume
if <(costume #) = [2]> then //assuming the second costume is "off" and the first "on"
set volume to (0)% //if now off, turn off the volume
else
set volume to (100)% //if now on, turn on the volume
end

This script can be modified to allow the volume to be changed.

See Also

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