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 Change X by () Category Motion Type Stack

El bloque Cambiar x por () es un Bloque de movimiento y un Spa:Bloque apilableBloque apilable. El bloque mueve la posición X del sprite Centro del disfraz por la cantidad especificada. the El eje X puede variar entre -240 y 240.

## Ejemplos de uso

• Normalmente en juegos, el jugador controla un objeto y lo va moviendo — el bloque Cambiar x por () (y el bloque Cambiar y por () ) Son muy comunes en este evento.
```when gf clicked
forever
if <key [left arrow v] pressed?>
change x by (-5)
end
if <key [right arrow v] pressed?>
change x by (5)
```
• This block can also be used to move a sprite which creates a sine wave (see Trigonometry) along the x axis. An example script of this situation is:
```when gf clicked
go to x (-240) y (([sin v] of (-240)) * (100)) //240 is the leftmost position of the stage
clear //clears a previously drawn wave, if it exists
pen down //draws the first point of the wave
repeat (480) //the width of the stage is 480 x coordinates
pen up //so the movement to the next position is not interfered with an unintended, out-of-place line
change x by (1) //the use of the block
set y to (([sin v] of (x position)) * (100)) //the result is multiplied by "100" to expand the amplitude for visual preference
pen down //creates the mark
```

## Workaround

Main article: List of Block Workarounds

This block can be replicated with either of the following codes:

```set x to ((x position) + (change))
```
```go to x: ((x position) + (change)) y: (y position)
```