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分身 () 建立
分身 () 建立
类别 控制类积木
形狀 条形积木
加入於 2.0

The Create Clone of () 积木 is a 控制类积木 and a 条形积木. It creates a 分身 of the sprite in the 参数. It can also clone the sprite it is running in, creating clones of clones, recursively.

历史

The old block, Create Clone

In the Scratch Day 2011 pre-alpha, this block was called Create Clone, with no argument. As such, it could only create a clone of the sprite it ran in; not others. The advantage of an argument is that a single sprite, or the 舞台, can clone several different sprites upon an 事件.

用法示例

Cloning is often used when a sprite must make copies of itself. Below are some examples:

  • Unlimited bullets in a shooting game
當 [空白 v] 鍵被按下
分身 [bullet v] 建立
當分身產生
定位到 [player v] 位置
面朝 [滑鼠游標 v] 向
重複直到 <<碰到 [邊緣 v] ?> 或 <碰到 [target v] ?>> 
  移動 (3) 點
end
分身刪除
  • Creating several copies of a sprite to click
當 @greenflag 被點擊
變數 [sprites to find v] 設為 [10]
重複 (sprites to find) 次 
  分身 [Sprite1 v] 建立
end
當分身產生
等待直到 <<滑鼠鍵被按下?> 且 <碰到 [滑鼠游標 v] ?>>
說出 [You got me!] (2) 秒
隱藏
變數 [sprites to find v] 改變 (-1)

参见

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