|面朝 () 度|
面朝 () 度
There has been some confusion involving the number system due to the fact that 0 is straight up, rather than off to the right (the default direction) or off to the left (as in a protractor), and that it uses a -180 to 180 circle rather than a normal 360 degree circle. Despite complaints, no changes have been made.
If a sprite must be turned and its direction is not known, this block can be used.
Some common uses for the Point in Direction () block:
- Flipping a sprite
當收到訊息 [Flip v] 面朝 ((方向) + (180)) 度
- Choosing where a cannon points
面朝 (詢問的答案) 度
- Pointing vehicles towards a destination
面朝 (wanted destination) 度
- Main article: List of Block Workarounds
The block can be replicated with the following code:
右轉 @turnright ((wanted direction) - (方向)) 度