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- This article or section documents an outdated version of Scratch (version 2.0). For this article in Scratch 1.4, see Eng:Scratch File Format (1.4).
The Scratch 2.0 file format is the file format used to encode Scratch 2.0 projects when they are downloaded to a user's computer. Unlike the binary Scratch 1.4 file format, the 2.0 format comprises a ZIP archive containing project information encoded in a text-based format called JSON and project media in separate files. Projects conventionally have the extension .sb2
, and sprites the extension .sprite2
.[1]
Because JSON is a text-based format and many libraries exist for reading and writing JSON files, it is much easier for advanced users to make programs that interact with Scratch files than it was in Scratch 1.4. Users can also easily make modifications to a project by hand in a text editor to achieve things that cannot be done in the Scratch studio; e.g., they can make custom blocks with color inputs or place reporters in slots where they cannot normally be dropped.
JSON
- Main article: JSON
JSON, short for JavaScript Object Notation, is the data format used by Scratch 2.0 to store the information and scripts in a project. JSON represents objects with the syntax {"key":value, …}
, where key is the string key in double quotation marks and value is the value for that key. Similarly, it represents arrays as [value, …]
. Values can be other objects, arrays, strings (delimited by double-quotation marks, e.g., "Arkansas"
), numbers (e.g., 100
or 2.718
), or Boolean values (true
or false
).
Syntax
JSON consists of 4 types of objects. The root tag of JSON can either be an object, or an array.
Objects
An object in JSON, is a list of any kind of JSON objects, each object can be referred to individually by its key, which is always a string.
Syntax: "key": object
, separated by commas, all inside curly brackets {}
Example: {"User1": ["Hello User2", "Nice day?"], "User2": ["Hi!"], "objIsFor": "chat"}
Arrays
An array in JSON, is a list of any kind of JSON objects, the order of the items is kept. Each item can be referred to with its number (starts at 0) A number is automatically assigned when an object is added to the array, based on how many objects are in the array already.
Syntax: Any type of objects, separated by commas, all inside square brackets []
Example: ["an", "array", "or", "list", {"Type": "object"}]
Strings
A string in JSON is a way of storing text as an object.
Syntax: "value"
Example: "This is a string it is 41 characters long"
Integers
An integer is a number, that cannot contain anything other than numbers
Syntax: 495729471
Example: 1038473924
Floating-Point Numbers
Floating-Point Numbers are just like integers, just they have decimal places.
Syntax: 978329.4383
Example: 24231643.34
Boolean Identifiers
Boolean means True or False. They are represented in JSON by "true" and "false".
Syntax: "true
" or "false
"
Example: {"has-eye-missing":false, "is-hurt":true}
None
None, represented by "null", means no data. None is usually used to represent nothing, without causing reference errors.
Syntax: "null
"
Example: {"second-middle-name":null}
Example
A simple example of JSON syntax:
{"color":"green", "size":3.5, "number_of\"eyes\"":3, "eye_colors":["red","green","blue"], "status":"terminated","alive":true, "children":{"color":"blue", …}}
Since this can be hard to read, this article uses pretty-printed JSON, indenting each sub-element 4 spaces:
{ "color": "green", "size": 3.5, "number_of\"eyes\"": 3, "eye_colors": [ "red", "green", "blue" ], "status": "terminated", "alive": true, "children": { "color": "blue", … } }
Note: Escaping is used in this example
Parsing JSON
Python's json module can be used to read and write JSON data:
import json json.loads("{}") json.dumps({"a":[1,2,3]})
JavaScript can also be used, which has a built-in object called JSON
that allows you to encode and decode JSON data:
JSON.stringify({a: [1, 2, 3]}) //=> "{\"a\":[1,2,3]}" JSON.parse("{\"a\":[1,2,3]}") //=> {a: [1, 2, 3]}
json.org provides an extensive list of libraries for parsing and generating JSON in many different programming languages.
Getting Project Data
There is one public way to download get a project.
Downloading a ZIP
You can save a project to your computer from the Scratch studio:
- Navigate to the project and click See Inside
- Click File > Download to your computer
- In the dialog, type a filename and replace the file extension (
.sb2
) with.zip
- Once saved, unarchive it; double-clicking the ZIP will do this on many operating systems
Format
The project metadata, sprites, scripts, and information about project media are all stored in a single JSON file called project.json
. The subsections below describe individual objects in that file.
Stage objects
A Stage object is the root object in a project.json
file. It contains the following keys and values:
objName
- The name of the stage. Usually
"Stage"
, but will change depending on the project's language. variables
- The project's global variables, as an array of [[Eng:#Variable objects|Variable objects]].
lists
- The project's global lists, as an array of [[Eng:#List objects|List objects]].
scripts
- The stage's scripts, as an array of [[Eng:#Script tuples|script tuples]].
scriptComments
- The stage's comments, as an array of [[Eng:#Comment tuples|comment tuples]].
sounds
- The stage's sounds, as an array of [[Eng:#Sound objects|Sound objects]].
costumes
- The stage's backdrops, as an array of [[Eng:#Costume objects|Costume objects]].
currentCostumeIndex
- The backdrop number of the stage.
penLayerID
- The number of the image file in the project ZIP archive containing the pen trails on the stage when the project was saved.
penLayerMD5
- The MD5 hash name for the image of the pen trails on the stage when the project was saved.
tempoBPM
- The tempo when the project was saved.
videoAlpha
- The video transparency when the project was saved.
children
- The sprites and stage monitors in the project, as an array of [[Eng:#Sprite objects|Sprite]], [[Eng:#StageMonitor objects|StageMonitor]], and [[Eng:#List objects|List objects]]. Objects which appear later in the array are on top of those which appear earlier.
info
- Extra information about the user and the project, as an [[Eng:#Info objects|Info object]].
Sprite objects
A Sprite object stores information about a sprite. It contains the following keys and values:
objName
- The name of the sprite.
variables
- The sprite's variables, as an array of [[Eng:#Variable objects|Variable objects]].
lists
- The sprite's lists, as an array of [[Eng:#List objects|List objects]].
scripts
- The sprite's scripts, as an array of [[Eng:#Script tuples|script tuples]].
scriptComments
- The sprite's comments, as an array of [[Eng:#Comment tuples|comment tuples]].
sounds
- The sprite's sounds, as an array of [[Eng:#Sound objects|Sound objects]].
costumes
- The sprite's costumes, as an array of [[Eng:#Costume objects|Costume objects]].
currentCostumeIndex
- The costume number of the sprite.
scratchX
- The X position of the sprite, relative to the center of the stage.
scratchY
- The Y position of the sprite, relative to the center of the stage.
scale
- The size of the sprite as a number, where
1
= 100%. direction
- The direction of the sprite as a number in degrees measured clockwise from
0
= upward. rotationStyle
- The rotation style of the sprite as a string; either
"normal"
,"leftRight"
, or"none"
isDraggable
true
if the sprite is draggable;false
otherwise.indexInLibrary
- A number indicating the ordering of the sprite in the sprite list.
visible
true
if the sprite was shown when the project was saved;false
if it was hidden.spriteInfo
- Extra information about the sprite. Currently, this is always an empty object.
StageMonitor objects
A StageMonitor object stores information about a stage monitor. It contains the following keys and values:
- Note that the name of the stage matches the
objName
property of the [[Eng:#Stage_objects|Stage object]], which can vary according to the project's language. cmd
- The type of stage monitor. Valid values are:
cmd
Description param
"answer"
The answer. null
"backgroundIndex"
The backdrop number of the stage. null
"costumeIndex"
The costume number of the stage monitor's target. null
"getVar:"
A variable monitor. The variable name. "heading"
The direction of the stage monitor's target. null
"scale"
The size of the stage monitor's target. null
"sceneName"
The backdrop name of the stage. null
"senseVideoMotion"
The video motion on the stage monitor's target. "type,thing"
where type ismotion
ordirection
and thing isStage
orthis sprite
"soundLevel"
The loudness. null
"tempo"
The tempo. null
"timeAndDate"
A value of the current () block. "year"
,"month"
,"date"
,"day of week"
,"hour"
,"minute"
, or"second"
, depending on which one the monitor is showing"timer"
The timer. null
"volume"
The volume of the stage monitor's target. null
"xpos"
The X position of the stage monitor's target. null
"ypos"
The Y position of the stage monitor's target. null
param
- A parameter to the stage monitor command. See the table above.
color
- The color of the stage monitor, as a hexadecimal color of the form
0xAARRGGBB
. label
- The label text for the stage monitor.
mode
- The stage monitor mode, either
1
,2
, or3
.
mode
Meaning 1
Normal readout 2
Large readout 3
Slider (see below for configuration keys)
sliderMin
- The minimum value of the stage monitor's slider.
sliderMax
- The maximum value of the stage monitor's slider.
isDiscrete
true
if the stage monitor's slider should only allow integer values;false
otherwise.x
- The X position of the stage monitor, relative to the top-left corner of the stage.
y
- The Y position of the stage monitor, relative to the top-left corner of the stage.
visible
true
if the stage monitor is shown on the stage;false
if it is hidden.
Variable objects
A Variable object stores information about a variable. It contains the following keys and values:
name
- The variable name.
value
- The variable value.
isPersistent
true
if the variable is a cloud variable;false
otherwise.
List objects
A List object stores information about a list and its stage monitor. Each list has two corresponding List objects in an SB2 file: one in its sprite's "lists" array (used to show the sprite to which the list belongs) and one in the stage's "children" array (used to show the order of stage monitors and other objects on the stage). It contains the following keys and values:
listName
- The list name.
contents
- An array of the items in the list.
isPersistent
true
if the list is a cloud list;false
otherwise.x
- The X position (relative to the top-left corner of the stage) of the stage monitor for the list.
y
- The Y position (relative to the top-left corner of the stage) of the stage monitor for the list.
width
- The width in pixels of the stage monitor for the list.
height
- The height in pixels of the stage monitor for the list.
visible
true
if the stage monitor for the list is shown on the stage.
Script tuples
A script tuple stores a script as a JSON array. Each script is an array of length three, in the form [x, y, blocks]
.
- x
- The distance between the left edge of the script and the left edge of the scripts area.
- y
- The distance between the top edge of the script and the top edge of the scripts area.
- blocks
- The blocks in the script, as an array of [[Eng:#Block tuples|block tuples]].
For example, this script tuple:
[99, 50, [["whenGreenFlag"], ["doUntil", [">", ["timer"], "10"], [["gotoSpriteOrMouse:", "_mouse_"]]], ["think:duration:elapsed:from:", "Scratch 2.0 is amazing!", 3]]]
produces this script:
when gf clicked repeat until <(timer) > [10]> go to [mouse-pointer v] end think [Scratch 2.0 is amazing!] for (3) secs
and appears 99 pixels to the right and 50 down from the top left of the scripts area when the project is imported into Scratch.
Block tuples
A block tuple stores a block as a JSON array. The first element in the array is an opcode: a string which identifies the block (see Scratch File Format (2.0)/Block Selectors for a list of the opcodes in Scratch 2.0). The remaining elements in the array store the arguments to the block.
Literal values in numeric, textual, or drop-down input slots are stored as numbers or strings. For example:
Nested reporter blocks are represented as [[Eng:#Block tuples|block tuples]]. For example:
The contents of C blocks are arrays of [[Eng:#Block tuples|block tuples]]. For example:
If/else blocks have two arrays. For example:
Custom Blocks
Custom blocks are represented as normal scripts. The procedure definition block follows the format ["procDef", "spec", inputNames, defaultValues, atomic]
.
- spec
- A string that identifies the labels and inputs to the block. Plain words produce labels in the block prototype;
%c
produces an input slot of the type identified by the character c; and%c.menuName
produces an input slot of the type identified by the character c with a menu of the type identified by menuName. See here for a full list of input types. - inputNames
- An array of input names for each %-slot in spec.
- defaultValues
- An array of default values for each %-slot in spec.
- atomic
true
if the block should run without screen refresh;false
otherwise.
Comment tuples
A comment tuple stores a comment as a JSON array. Each comment is an array of length seven, in the form [x, y, width, height, isOpen, blockID, text]
.
- x
- The distance between the left edge of the comment and the left edge of the scripts area.
- y
- The distance between the top edge of the comment and the top edge of the scripts area.
- width
- The width of the comment's frame in pixels.
- height
- The height of the comment's frame in pixels.
- isOpen
true
if the comment is a full (expanded) comment;false
otherwise.- blockID
- The index (in the list of all blocks in the sprite or Stage to which this comment belongs) of the block to which this comment is attached, or
-1
if this comment is not attached to a block. - text
- The text contents of the comment.
Info objects
An Info object stores information about a project and the studio used to create it. It contains the following keys and values:
scriptCount
- The total number of scripts in the project.
videoOn
true
if the video was turned on when the project was saved;false
otherwise.spriteCount
- The total number of sprites in the project.
swfVersion
- The version of the Scratch studio with which the project was saved.
flashVersion
- The version of the Flash Player plugin in which the Scratch studio was running.
hasCloudData
true
if the project uses cloud data;false
otherwise.userAgent
- The user agent string of the browser in which the Scratch studio was running.
projectID
- This project's ID on the scratch website.
savedExtensions
- The extensions which have been imported into the project, as an array of [[Eng:#Extension objects|Extension objects]].
An Info object also contains the following keys and values in projects converted from Scratch 1.4 projects:
author
- The username of the project's author.
scratch-version
- The long version name of Scratch in which the project was created.
os-version
- The version of the operating system on which the project was created.
platform
- The operating system on which the project was created.
history
- A log of all actions performed on the project.
language
- The language Scratch was using when the project was saved.
comment
- The project notes.
Extension objects
An Extension object stores information about an extension. It contains the following keys and values:
extensionName
- The name of the extension.
extensionPort
- The port on which the extension runs.
blockSpecs
- An array of the extension's block specs.
Media
The media (costumes, sounds, and backgrounds) in the zipped directory are named sequentially from zero with image file extensions for costumes (usually .svg
or .png
) and audio file extensions for sounds (usually .wav
).
Costume objects
A Costume object stores extra metadata for a costume or backdrop. It contains the following keys and values:
costumeName
- The name of the costume.
baseLayerID
- The number of the corresponding image file in the project ZIP archive.
- Note: Value is -1 unless downloaded via Scratch GUI
baseLayerMD5
- The MD5 hash of the contents of the costume, followed by a U+002E FULL STOP (
.
) and the file extension (usuallypng
orsvg
). bitmapResolution
- In a bitmap costume image, the number of pixels which fit along the X axis of a single screen pixel. Usually
1
, or2
when the costume includes bitmap text. rotationCenterX
- The X coordinate of the costume's rotation center, relative to the top-left of the image.
rotationCenterY
- The Y coordinate of the costume's rotation center, relative to the top-left of the image.
A Costume object with text created in the Scratch 1.4 paint editor also contains the following keys and values:
fontName
- The name of the font used to display the text.
fontSize
- The size of the font used to display the text.
text
- The text as a string.
textColor
- The color of the text as a hexadecimal color of the form
0xAARRGGBB
textLayerID
- The number of the image file containing a rendering of the text in the project ZIP archive.
textLayerMD5
- The MD5 hash of the rendering of the text, followed by a U+002E FULL STOP (
.
) and the file extension (usuallypng
). textRect
- An array of the X and Y positions of the rectangle containing the text, relative to the top-left of the image, followed by the width and height of the rectangle containing the text.
Sound objects
A Sound object stores extra metadata for a sound in either a sprite or the stage. It contains the following keys and values:
soundName
- The name of the sound.
soundID
- The number of the corresponding sound file in the project ZIP archive.
- Note: Value is -1 unless downloaded via Scratch GUI
md5
- The MD5 hash of the contents of the sound, followed by a U+002E FULL STOP (
.
) and the file extension (usuallywav
). sampleCount
- The number of samples in the sound.
rate
- The sampling rate of the sound.
format
- A string describing the sound format. Usually the empty string
""
.
Example Projects
Some example project.json
files, exported on Chrome 30.0.1552.0 with Flash player 11.8.800.94 on Mac OS X 10.8.4 with Scratch studio version v341.
An empty project
A blank stage with no sprites or scripts and a single backdrop.
{ "objName": "Stage", "costumes": [{ "costumeName": "backdrop1", "baseLayerID": 1, "baseLayerMD5": "510da64cf172d53750dffd23fbf73563.png", "bitmapResolution": 1, "rotationCenterX": 240, "rotationCenterY": 180 }], "currentCostumeIndex": 0, "penLayerMD5": "279467d0d49e152706ed66539b577c00.png", "tempoBPM": 60, "videoAlpha": 0.5, "children": [], "info": { "scriptCount": 0, "flashVersion": "MAC 11,8,800,94", "spriteCount": 0, "swfVersion": "v341", "videoOn": false, "projectID": "11175527", "userAgent": "Mozilla\/5.0 (Macintosh; Intel Mac OS X 10_8_4) AppleWebKit\/537.36 (KHTML, like Gecko) Chrome\/30.0.1552.0 Safari\/537.36", "hasCloudData": false } }
The default project
The project which appears when Create is selected from the header navigation.
{ "objName": "Stage", "sounds": [{ "soundName": "pop", "soundID": 1, "md5": "83a9787d4cb6f3b7632b4ddfebf74367.wav", "sampleCount": 258, "rate": 11025, "format": "" }], "costumes": [{ "costumeName": "backdrop1", "baseLayerID": 3, "baseLayerMD5": "510da64cf172d53750dffd23fbf73563.png", "bitmapResolution": 1, "rotationCenterX": 240, "rotationCenterY": 180 }], "currentCostumeIndex": 0, "penLayerMD5": "279467d0d49e152706ed66539b577c00.png", "tempoBPM": 60, "videoAlpha": 0.5, "children": [{ "objName": "Sprite1", "sounds": [{ "soundName": "meow", "soundID": 0, "md5": "83c36d806dc92327b9e7049a565c6bff.wav", "sampleCount": 18688, "rate": 22050, "format": "" }], "costumes": [{ "costumeName": "costume1", "baseLayerID": 1, "baseLayerMD5": "f9a1c175dbe2e5dee472858dd30d16bb.svg", "bitmapResolution": 1, "rotationCenterX": 47, "rotationCenterY": 55 }, { "costumeName": "costume2", "baseLayerID": 2, "baseLayerMD5": "6e8bd9ae68fdb02b7e1e3df656a75635.svg", "bitmapResolution": 1, "rotationCenterX": 47, "rotationCenterY": 55 }], "currentCostumeIndex": 0, "scratchX": 0, "scratchY": 0, "scale": 1, "direction": 90, "rotationStyle": "normal", "isDraggable": false, "indexInLibrary": 1, "visible": true, "spriteInfo": { } }], "info": { "scriptCount": 0, "flashVersion": "MAC 11,8,800,94", "spriteCount": 1, "hasCloudData": false, "videoOn": false, "userAgent": "Mozilla\/5.0 (Macintosh; Intel Mac OS X 10_8_4) AppleWebKit\/537.36 (KHTML, like Gecko) Chrome\/30.0.1552.0 Safari\/537.36", "projectID": "11175527", "swfVersion": "v341" } }