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An audio effect is an effect for sounds. They will be in Scratch 3.0. All of these effects except for pitch and pan left/right were removed on June 23, 2017, but will be added back in a future update.
List of Audio Effects
The echo effect causes an echo in the sound being played from that sprite. Common uses for this would be in caves to simulate the echo off cave walls, or using echo to make music spookier.
The pan effect causes the audio to shift towards the left or right output track, depending on the value of the effect (i.e. positive values shift audio to the right, negative values shift audio to the left).
Similar to echo, reverb causes the audio to reverberate. Common uses are the same as echo. The "reverb" effect was a prototype effect, but was later discontinued.
The pitch effect warps the pitch upwards or downwards depending on the value of the effect (i.e. positive values shift audio higher in pitch, negative values shift audio lower in pitch).
Note: a change of 10 corresponds to one half-step. So to go up a whole octave, you must set the pitch effect to 120, since there are 12 half-steps in an octave. A value of 100 will sound like a minor 7th. Same goes for negative values: to lower a sound by an octave, use a value of -120.
Right now the pitch effect works by changing the speed of the sound, although in the future the ST may change it back to only affecting a sound's pitch.
The fuzz effect causes audio to become much more staticky and generally decreases audio quality deliberately.
The robot effect metalles audio, causing it to sound robotic. An example use of this effect would be to record a human voice and play it with this effect to simulate a robot's voice.
- thisandagain. (12/8/2017). "The reverb effect was in a prototype but was dropped after testing." https://scratch.mit.edu/users/thisandagain/#comments-38560482