Fame is usually a term used to describe a Scratcher who fulfills certain conditions of notability, including those listed below. Fame itself is a controversial subject, with conditions varying from person to person. Some people have opinions that fame destroys the point of Scratch, which is educating people (notably programming), being creative, and friendly. It should be noted that there are no real conditions to be famous. Fame is simply a word used to describe a Scratcher, who, in the user's opinion, is famous.
Example conditions of fame
|Note:||There are no real conditions for fame, this is just an example; different users may have different opinions.|
- High number of followers (the number differs)
- Many favorites, love-its, views, and remixes on projects.
- Seen reaching the Front Page frequently (sometimes even one thing from a Scratcher on the Front Page can cause Fame, such as being in Front Page Curator)
- Mentioned frequently or regularly by other Scratchers
- Known by a high number of the member of the Scratch community
- A project has been seen commonly in other media (like news)
- Is on other sites (commonly YouTube and Social Media)
- Has lots of friends on the Scratch Community
- Is seen posting on many threads in the Scratch Discussion Forums
- Users can also become well known by being acquainted with other famous Scratchers
Causes of fame
There is no exact recipe for fame; however, there are some ways that users frequently become well-known.
- Having a project featured by the Scratch Team
- Having a project curated on the front page
- Receiving a favorite from another "famous" user
- Being followed by another "famous" user
- Being mentioned by another "famous" user
- Owning a popular studio
- Having a project added to a popular studio
- Participating on the forums and commenting frequently on projects
- Have many love-its, favorites or views
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Fame is highly controversial and discouraged by most Scratchers as it makes Scratchers look beyond Scratch's educational purpose and treat the site as a social networking site. Some users have suggested to remove features that are responsible for fame, such as followers. Fame isn't the main goal of Scratch, instead Scratchers should focus on making friends, and having fun. Some Scratchers get too caught up with earning more fame. Also, fame is one of the common reasons for quitting.Template:Cn Many users have pretended to quit Scratch as a popularity stunt.Template:Cn
How to Get Noticed
Without projects, becoming famous is rather difficult. When making a project, focus on one part at a time. For example, one could start with the basic idea, come up with the base of the project, and work on making it smooth and the visuals later. An exciting thumbnail is also a must to get people to view projects; they are the first thing that people see before clicking your project, and can be what makes a Scratcher view the project or not. Don't make it too complicated, but put effort into it. Nobody likes boring thumbnails! If time allows, attempt to add music, make sure it fits the project well but be sure to credit the source of the music. Maybe add a mouse trail or some amazing art! Be sure to choose a color palette before starting work, so that the project has a certain visual style.
Many studios are awaiting curators, and there is no limit as to how many studios someone can join. Of course, joining studios is not a requirement for getting noticed, but it allows further interaction with the community.
On average, it's best to be at least moderately active on the Scratch website. Making projects actively is also a good thing. Being friendly and open to conversation can also help, as people naturally enjoy talking to friendly people.
- Join MAPs
- Join studios
- Make projects
- Make studios
- Help Scratchers
- Help studios
- Follow Scratchers
- Follow studios
- Have fun
- Follow the Community Guidelines
- Be rude
- Be mean
- Break the Community Guidelines
- Report projects for no reason
- Criticize people (constructive criticism does not fall under this)
- Share personal information