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Go to Front
2.0 Go to Front.png
Category Looks
Type Stack

The Go to Front block is a Looks block and a Stack block. The block will place a sprite in front of all other sprites. It does this by changing the sprite's layer value.

Example Uses

As this block puts the sprite in front of others, it is widely used in setting up three-dimensional scenes, or placing objects in front of other objects. Some common uses are:

  • Putting an object closest to the viewer in 3 dimensional animation
  • Making sure an object sprite is on a table sprite by putting the object in the front
  • Putting buttons in front of a toolbar
when I receive [show toolbar v] //in the toolbar sprite
go to front //so the toolbar's menu is not behind anything
show
broadcast [tools v] //now tell the tools to show

when I receive [tools v] //in each tool sprite
go to front //so it is in front of the tool bar
show
  • Covering one sprite with another
  • Simply moving one object in front of another

This block is often used in conjunction with the Go Back () Layers block to move a sprite to a specific layer. For example, this script moves a sprite to the 6th layer from the front (which means there are 5 sprites on top of it):

go to front
go back (5) layers

Workaround

Main article: List of Block Workarounds

This block can be replicated with the following code:

go back ((-1) * ((object count) + (1))) layers

The variable "object count" should be set to the number of objects (sprites, Stage Monitors, etc.) on the Stage.

It can be also replicated with this code:

go back (-999) layers

See Also