An item can be any value supported by Scratch, such as a boolean (true or false), string, or number. An item cannot contain a list in Scratch, though in the Scratch Modification BYOB, it can. Lists of lists is a powerful way to store data, so there have been suggestions to include lists as a standard data type in Scratch 2.0 or create a new data type called "tables" which work like a spreadsheet.
An item is a lot like a variable. You can modify, read, and create items. Items of a list can be used to replace all the variables of a project. However it will not be as easy to read, as values will be referred to by numerical indices, not names.
- Add () to () — Adds an item to the bottom of a list
- Delete () of () — Removes an item from a list
- Insert () at () of () — Adds an item to a list and puts it wherever specified
- Replace Item () of () With () — Replaces an item's content
- Item () of () — Reports what the item contains
- Length of () — Reports how many items are in a list
- () Contains () — Checks if a list has an item that holds the given text