- "Key () Pressed" redirects here. For other uses, see Key Pressed (disambiguation).
|Key () Pressed?|
The Key () Pressed? block is a Sensing block and a Boolean block. The block checks if the specified key is pressed. If the key is being pressed, the block returns "true"; if it is not, it returns "false".
The keys available to be used in this block include the entire English alphabet ( Experimental Viewer, the key could also be chosen. After an update, this block now includes an option, which allows one to press any key to operate the block.etc.), the number keys ( etc.), the arrow keys ( ), and the key. In the
As this block checks if a key is being pressed or not, it is useful for controlling objects, especially with One Sprite One Script Projects. If the project requires key input, this block can be used to serve as a replacement for the When () Key Pressed block. The Hat block cannot be used in the middle of a script.
Some common uses for the Key () Pressed? block:
- Controlling a character
forever if <key [down arrow v] pressed?> then change y by (-10) end if <key [up arrow v] pressed?> then change y by (10) end if <key [left arrow v] pressed?> then change x by (-10) end if <key [right arrow v] pressed?> then change x by (10) end
- Word processors
- Moving objects
- Changing slides in slideshows or changing what characters say
say [Hello!] wait until <key [any v] pressed?> wait until <not <key [any v] pressed?>> say [Welcome to my game!]
The When () Key Pressed block, the counterpart to the Key () Pressed? block senses the scroll wheel as well as the up/down keys. Combining these two blocks, it is possible to sense when somebody is using the scroll wheel. The following script is one way of doing this.
when [up arrow v] key pressed if <not <key [up arrow v] pressed?>> then . . .
The action is done when the scroll wheel is scrolled up. If the key pressed blocks are changed to the down arrow, it will sense when it is scrolled down.
Detecting More Keys
- Main article: Additional Keys
This block has the ability to detect keys that are not available in the dropdown menu. This can be done by inserting a block which reports a key's name into the dropdown:
<key (join [KEY NAME] ) pressed?>
Alternatively, a variable can be inserted into the dropdown:
<key (var) pressed?>
|Note:||This does not work with keys such as the Template:Kp, Template:Kp, Template:Kp, Template:Kp, and Template:Kp, although it does work with Template:Kp.|
There are four somewhat popular suggestions related to this block:
- Add more keys
- Make a reporter block that says which keys are being pressed down. It would look like:
key pressed::sensing reporter
- Make this a Stage Monitor
- Allow variables to replace the drop down (already done in Scratch 3.0)
Some Scratch Modifications have at least one of these.