The Mouse X is where the mouse-pointer is on the X axis (horizontal) of the Stage, in pixels of the normal stage size. The value gets higher or lower depending on how far right on the Stage it is. It cannot be off the Stage; in the project editor, it caps at ±240. If the mouse moves out of the Flash player frame, this value is set to -240.
The following block can be used in conjunction with this value:
Some common uses for the Mouse X value are below:
In a project, if you want something to be adjustable, then you can use a slider that can be controlled using the mouse.
The slider button (the sprite that will slide back and forth) should have these scripts:
when this sprite clicked repeat until (not(mouse down)) set [main value v] to <mouse x> go to x:(main value) y:(180) end
The Y position can be any value, and the main value is the value that will be controlled by the slider.
- Moving horizontally
- Finding the mouse's X position
- Mousing-over an area