From Test-Scratch-Wiki
- This eng is about the block. For more information on the value this block reports, see Mouse Y (value).
| Mouse Y | |
|   | |
| Category | Sensing | 
| Type | Reporter | 
The Mouse Y block is a Sensing block and a Reporter block. The block holds the mouse-pointer's current Mouse Y.
Example Uses
As this block helps report where the mouse-pointer currently is, it is useful in sensing things with the mouse.
Some common uses for the Mouse Y block:
- Helping to make a virtual slider
when I receive [set price v]
repeat until <not (mouse down?)>
  if <(mouse y) > (100)> then
    set y to (100)
  else
    if <(mouse y) < (0)> then
      set y to (0)
    else
      set y to (mouse y)
    end
  end
  set [price v] to (mouse y)
end
- With the Mouse X block, giving the mouse's location
say (join (join (join (join [Your mouse is positioned at (] (mouse x))[,])(mouse y))[).])
- Making a grid which objects snap to
set x to (([ceiling v] of ((mouse x) / (20)))*(20))
- Buttons
when gf clicked
forever
  if (mouse down?) then
    if <<(mouse x) > (50)> and <(mouse x) < (100)>> then
      if <<(mouse y) > (50)> and <(mouse y) < (100)>> then
        broadcast [Button clicked! v]
      end
    end
  end
- Adding animations to the mouse
forever go to [mouse pointer v] change [color v] effect by (2)
Workaround
- Main article: List of Block Workarounds
This block can be replicated with the following code:
|  Note: | This requires a sprite dedicated to finding the Y position of the mouse. | 
forever go to [mouse-pointer v] set [Mouse Y v] to (y position)
 
			