|Point in Direction ()|
There has been some confusion involving the number system due to the fact that 0 is straight up, rather than off to the right (the default direction) or off to the left (as in a protractor), and that it uses a -180 to 180 circle rather than a normal 360 degree circle. Despite complaints, no changes have been made.
If a sprite must be turned and its direction is not known, this block can be used.
Some common uses for the Point in Direction () block:
- Flipping a sprite
when I receive [Flip v] point in direction ((direction) + (180))
- Choosing where a cannon points
point in direction (answer)
- Pointing vehicles towards a destination
point in direction (wanted destination)
- Main article: List of Block Workarounds
The block can be replicated with the following code:
turn right ((wanted direction) - (direction)) degrees