Point Towards () Category Motion Type Stack

The Point Towards () block is a Motion block and a Stack block. The block points its sprite towards the mouse-pointer or another sprite depending on its costume center; this changes the sprite's direction and rotates the sprite.

## Example Uses

The Point in Direction () block does not point sprites at specific objects; the Point Towards () block, however, can point sprites at other sprites or the mouse-pointer.

Some common uses for the Point Towards () block:

• Continuously making a sprite point towards the mouse
```when gf clicked
forever
point towards [mouse-pointer v]
move (10) steps
```
• Guiding a sprite on where to move
```point towards [Sprite2 v]
repeat until <touching [Sprite2 v]?>
move (5) steps
```
• Pointing towards a goal in the project
```when I receive [Hint v]
point towards [Treasure v]
```

## Workaround

Main article: List of Block Workarounds

This block can be replicated with the following code, which uses trigonometry:

```set [delta_x v] to (([x position v] of [sprite 1 v]) - (x position))
set [delta_y v] to (([y position v] of [sprite 1 v]) - (y position))
if <(delta_y) = > then
if <(delta_x) < > then
point in direction (-90 v)
else
point in direction (90 v)
end
else
if <(delta_y) < > then
point in direction ((180) + ([atan v] of ((delta_x) / (delta_y))))
else
point in direction ([atan v] of ((delta_x) / (delta_y)))
end
end
```

## Related Suggestion

A related block has been asked for by Scratchers: `point towards x: (0) y: (0) // category=motion`
It would be used to point the sprite at a specific pixel.

However, this can be done by placing a sprite at that location and using the Point Towards () block or by using this code:

```set [delta_x v] to ((x) - (x position))
set [delta_y v] to ((y) - (y position))
if <(delta_y) = > then
if <(delta_x) < > then
point in direction (-90 v)
else
point in direction (90 v)
end
else
if <(delta_y) < > then
point in direction ((180) + ([atan v] of ((delta_x) / (delta_y))))
else
point in direction ([atan v] of ((delta_x) / (delta_y)))
end
end
```

The `(x)` and `(y)` variables are equivalent to the parameters.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.