Scratch imposes limits on both the maximum and minimum尺寸 of a 角色 depending on the dimensions of its 造型. For the default Scratch 喵咪, this is between 5 to 535 percent. For a single 像素, it is 100 to 54,000 percent. For a costume the size of the 舞台 (480x360), it is 1 to 150 percent. This tutorial explains how to circumvent this limit.
|Warning:||Making sprites too large may use quite a bit of memory, causing Scratch to 延迟 or even crash.|
To make a sprite larger than allowed, create a 1x1 costume after your original, then apply these scripts:
當 @greenflag 被點擊 變數 [costume v] 設為 (造型編號) 造型換成 [dot v] // this is the 1x1 costume which allows a large size 尺寸設為 (...) % // insert a large value 造型換成 [A costume v] // the previous size remains when switching to the larger costume
Another way is to use a custom block:
定義 Super Big (LargeSize) 變數 [costume v] 設為 (造型編號) 造型換成 [dot v] // The 1x1 dot 尺寸設為 (LargeSize) % 造型換成 [A costume v]
This can be very useful for 滚动卷轴.
|Note:||To make a sprite smaller than allowed, simply do the reverse. Create a large sprite (480x360), then switch to the smaller one after changing the size.|